Retrode gives your SNES + SEGA Genesis catridges a new life

I am most certainly, without a doubt, a self-confessed retro-gamer. Whether i’m fist-fighting until my last breath in Sega’s Street Fighter, or making a final-lap comeback during a Super Mario Kart session on my SNES — it’s all good. However, those of you who have experienced console issues with these outdated devices – and believe me, issues do and will occur – will know that there is nothing worse than owning a large collection of SNES or Sega Genesis/Mega Drive cartridges without a functioning console to utilise them. Fortunately, the folks over at Retrode understand our need to stay stranded in the “old days”, and have created a device that allows users to play any SNES or Sega Genesis game on their PC and/or iPad. Say hello to the Retrode 2.0…
Battlefield 3: Your games, Anywhere, anytime.. except for now.
This afternoon, retailer Target, broke the street date (tomorrow) for the release of Battlefield 3 in Australia. This meant all other retailers with the game then placed the game on shelves more than 12 hours before the anticipated midnight launch.
After securing the Limited Edition PC version this afternoon, it’s now 5 hours later and I’m still unable to play the game. Post-installation of EA’s new Origin service (think Steam, but EA’s version), users receive an error at the log-in screen. While you can create an Origin account, you can’t sign into it, and therefore, cannot play the game.
This isn’t multiplayer we’re talking about, this is any part of the game. It turns out the Origin servers are tied to the activation servers and until the official street date arrives at midnight, gamers who selected the PC version are unable to play.
Mouse and keyboard have always been the tools of choice for first person shooters, but it seems in this instance, you don’t get faster response times. You don’t get anything, but an agonising wait for one of the most anticipated titles this year, to activate.
While your waiting, make sure you have the latest drivers for your NVidia or AMD Graphics Card.
Update
The EA Support page for Battlefield 3 shows the times around the world where Origin servers will go live. In Australia, it’ll be 12:01am (GMT +1). – https://help.ea.com/article/battlefield-3-pre-load-info
Update 2
After creating the 3rd account, it finally worked. The game is now installing, by downloading 11.1GB despite having the DVD in the drive.. go figure.
Review: Bastion (PC)

Bastion tells the story of “the Kid”; a young child on his way to the titular Bastion, a safe haven where the citizens of the old world agreed to meet following large disasters. The debut title by independent developer Supergiant Games is an Action-RPG, the likes of which have never been seen before.
The Kid awakens on a ravaged piece of the Old World, a floating remnant of an old civilization destroyed in the aftermath of the Calamity, a catastrophic event that fractured the world into multiple pieces and ultimately led to the infestation of the Kid’s now enemies.
Following the events of the Great Calamity, it is up to you as the Kid to roll, smash and spend your way throughout numerous different environments and enemies in order to restore the Bastion to its former glory. Enemies drop shards, the world’s currency, which you can then use to purchase potions and elixirs to not only buff yourself, but to gain access to new powers, too.
Gameplay within Bastion sees platforming elements combine flawlessly with the obvious RPG roots that present themselves in the form of weapon upgrades, loot and loadout customization. It’s the type of gameplay that inspires you to keep playing in the hope that you’ll be able to complete the next level in a different way or with different weapons.

If you’re a fan of the Ocarina of Time, then Bastion will definitely bring back moments of nostalgia. Using your shield to deflect projectiles from towers throughout the levels reminded me of deflecting Deku seeds, and the simple combat was reminiscent of Zelda’s through the rolling, blocking and then striking. Although it sounds effortless, it definitely gets quite difficult when you’re surrounded by a horde of challenging foes.
In accoutrement to the in-depth and rewarding gameplay are the beautiful visuals. The graphics within Bastion could best be described as a video game version of the Mona Lisa, a perfect colour palette and striking look. Everything has a splash of watercolor and vibrancy that is refreshing at all turns and never gets old to look at. To match the stunning visuals is an equally satisfying score full of tone settings music and upbeat sound effects.
A large part of Bastion is the narrator; Rucks. Rucks is your only friend and ally throughout the lengthy campaign and he narrates your every action. Smash some boxes and he will tell you all about it. Dispatch a foe in a fancy way and he will praise you. Although it’s a small addition it really ties the whole gameplay package together in an effective manner.
Supergiant Games has created not only a game, but an experience. Once you finish Bastion you will want to restart it and play it again, and again, and again. Varying enemy difficulty, the constantly upgrading Bastion and the great weapons challenges give you hours of gameplay and enjoyment.
To put it simply, Bastion is amazing. The story could have been better but the accompanying gameplay, the visual and audio experience coupled with the huge replay value makes Bastion a must have title not only for PC, but also for the Xbox 360. From August 16th, Bastion is now available via Steam.
Review: Gold Class Media Centre PC

Gold Rabbit is likely a company you’ve never heard of before. The short story is that it was started by Corwin Tse, Accounting and Finance graduate from University of Technology in Sydney. Tse believes Windows isn’t typically showcased in all of its glory, with low-end hardware in the race to the bottom, resulting in a less than desirable end-user experience.
In 2006′s International Microsoft/IDSA Next-Generation Windows PC Design Competition (later merged with the Imagine Cup), Tse’s design was shortlisted, motivating him to start Gold Rabbit. With that intro out of the way, lets talk hardware.

Design
The Gold Class Media Centre PC comes in a sleek black finish, perfect for blending right into your entertainment system and matching most of your other devices. The case feels solid and sturdy, when in turn means it weighs in at 10.9kg. Not light by any means, but its not something you’ll be moving around a lot, so lets move on.
Connectivity
If you want to connect it, chances are you can. Gold Class has a pretty awesome list of connectors. VGA, DVI, HDMI, Mini Display Port, 7.1 surround sound, 4x USB3, 4x USB2, TV tuner. Your really spoilt for choice with this. Don’t forget about the Ethernet or 802.11N wireless. Turns out wireless is a pretty killer feature in a desktop, something I’ve never experienced before. Simply connect power + HDMI and your away and racing.
While we’re talking about adding things, behind the the Gold Class’s front panel (flips down), there’s a Blu-ray drive also has 2 slots for a hot-swappable SATA drive. Not sure how many people have a media-filled hard drive laying around, but this is the second device that I’ve reviewed that features this option.
Experience
Something you’ll notice very quickly after firing up the Gold Class for the first time is its lack of trialware / bloatware – much appreciated. The Gold Class system features and SSD to get you booted into Windows quickly, on a side, SSD’s are still relatively expensive, but so very worth it.
Shipping with the Gold Class is a couple of accessories. The first is a Microsoft Arc keyboard (strangely no mouse), as well as a PC-enabled Xbox 360 controller. Timing is a little awkward with Games for Windows in hiatus until Xbox Live takes over the desktop gaming hub for Windows. Still, the intention is good.
It’s exciting to see a computer ship wit IE9, something even the big guys like Dell and HP aren’t even doing. Its great to have a hardware spec sheet as long as your arm, but ultimately the experience a user has is with the software. All Windows 7 users will be moved to IE9 eventually, so by shipping with IE9, its just saving time.
Performance
This machine was built to be a powerhouse and it is. Boot-time is impressive, launching applications is virtually instant, Blu-ray startup time was good (probably better than PS3). The bottom line is, this machine can take pretty much anything you can throw at it. One downside of this performance is always heat. The chassis design features a number of vents at the rear, sides and top of the case to allow the hot air to escape. Unfortunately the noise of the system is noticeable. Think Xbox 360 first version. While not a massive issue in-day-to-day use, while watching a movie, the quiet scenes are distracted by the noise.
Specs
- 4GB memory
- 1.8TB usable hard disk drive
- Blu-ray 3D player + burner
- 2 × digital + analogue terrestrial TV tuners
- Up to 300 hours of HDTV recording storage supplied
- 2 × internal hard disk drive expansion slots for additional recording time
- Up to 300,000 12 megapixel photo or 292,500 4-minute song or 300-hour 1080P video capacity
- HDMI 1.4a + Mini DisplayPort + dual-link DVI + S/PDIF output
- Dolby TrueHD + DTS-HD Master Audio output for AV receivers
- Bluetooth 2.1 + Wi-Fi 802.11n + Gigabit Ethernet wireless networking
- Xbox 360 Wireless Controller supplied
- 4 × Xbox 360 Wireless Controllers support
- DirectX 11 and OpenGL 4.1 graphic effects
- 8 × USB ports 2 × front, 6 × back
- Wireless remote + keyboard

Price
The Gold Class comes in two versions.
- Gold Class with Blu-ray (Windows Experience Index of 7) – $2,800 (free delivery)
- Gold Class with DVD (Windows Experience Index of 6) – $2250 (free delivery)
That comes with a 30-day money back guarantee, but I’d suggest you’d be fitting the bill for shipping it back. There’s also a 3-year warranty, the terms of which I’m unsure of. Payment options available are currently PayPal and Direct Deposit, as Gold Rabbit grows these will need to extend to credit card etc. For more information about pricing visit Gold Rabbit.
Gallery
Overall
This machine lets you flick from recording 2 shows in HD via Windows Media Center, to playing a 3D games, to watching Blu-ray movie or surfing the web all on your HDTV. I think the decision to ship it without a mouse is an interesting one, probably something that could be included for little cost that would really complete the experience.
The remote was ok, not great. After a week of use i was still unable to comfortably know where buttons were without looking. The arrangement of key buttons was a little awkward, something that’s a must when your using it everyday.
One thing to be aware of is the control uses IR, this means using the Media Center button will turn on your Xbox 360 if its close by. I have a low-line entertainment unit which stores all the consoles and set-top-boxes, this happened multiple times. Actually its a difficult problem to solve, one of which only Boxee has really dealt with adequately by using RF.
Buying off an unknown company is always scary, that if your an enthusiast looking for a media centre PC and can’t be bothered building your own, then take a look, Gold Class may suit your needs. There’s a lot included for the price, but I can’t fathom paying $2k+ for a machine of any kind in 2011.
More information @ http://gold-rabbit.com/
Review: Crysis 2
Utilising the CryENGINE 3, the multiplatform FPS Crysis 2, is the sequel to Crytek’s PC exclusive shooter, Crysis. The Crysis whingers have been well documented, the ones that believe that Crysis has been given a lobotomy to fit in with the console market. Ignore them. While some aspects of the shooter do conjure up thoughts of past games, it brings a breath of fresh air to the FPS genre’s stank filled pub.
The story takes place in a devastated New York City, three years after the events of Crysis. Its the year 2023 and humans are dead or dying in the streets from a flesh melting plague, the “Manhattan Virus”. Amongst the skyscrapers, Alien forces – the Ceph – are battling against the humans for global dominance. Players take the role of Force Recon Marine ”Alcatraz” who is unwittingly put into the Nanosuit 2.0 after a failed extraction mission. So Alcatraz finds himself in a fancy new suit in the middle of New York City, with two forces dying to get their hands on him; the Ceph, and terrestrial CryNet Systems army, Crynet Enforcement & Local Logistics (CELL). CryNet are particularly interested in Alcatraz because they think he is “Prophet” – the supporting protagonist from the first Crysis – and they want the Nanosuit.
The plot is standard video game fair, it doesn’t pretend to do anything ground breaking and it has no illusions about what it is. Think if Snake Blisken was put smack in the middle of New York, with some aliens thrown in for some extra zing, and you have the games main plot artery – minus the mullet. The story telling was similar to that of Half Life’s, it isn’t as good but it had similarities that I won’t delve into for fear of revealing too much. The storyline was easy to follow but left me pondering for a few moments at the end, mentally tying all the facts together.
The suit had three main attributes: sprint, armour and stealth. If used too liberally, each attribute will drain your suits power faster than a box of wine at a bogans house party. For instance, cloak drained power faster the quicker you moved, and shooting while cloaked drained power completely. Some good techniques was to de-cloak right before taking a shot, and cloak straight after taking the shot. “Pockets of safety” would need to be sought out every minute or so of cloak use to recharge the suit. I generally activated armour when a frag detonated close by, when an enemy was engaged head to head or when a large drop was executed.
The nano suit and weapon upgrade menus were very elegant and easy to access. Press and press-hold start, to bring up the suit and weapon upgrade systems, respectively. The suit had four upgrade paths, each with three attributes – only one of those three attributes can be activated at a time. You unlock suit upgrades with alien DNA, that gets picked up from dead aliens. I only had to walk over the DNA to pick it up, rather than doing that annoying walk over and press ‘a’ dance. That made me very happy. Suit and weapon upgrades can be switched out to harmonize with the shifting combat situations or players style.
Weapon unlocks included different sights, silencers etc. The weapons felt satisfying to use, especially against humans, but a few felt like shooting spit balls at the aliens due to their physical superiority. The weapons had good “weight” with great reload animations. Added details, like the sniper scope border, really jazzed things up.
Stealth kills or remaining in stealth through a combat situation removed my reliability on weapons – I only used them out of curiosity or to cause mindless destruction. Being short of ammo was never a problem as ammo drops were frequent and the enemies dropped loads of ammo. The tank controls felt a bit awkward, very weird utilising the bumpers to shoot rather than the triggers. Another thing I found inconsistent about the tank was it could push over cars but not a lamp post.
Generally, the gameplay consisted of periods of high intensity enemy contact and then breaks with traversal and exploring. These breaks gave a good chance to appreciate the environment and allowed the story to progress. The structure of Crysis 2, unlike the first, is linear. Done away is the sand box nature, and in with the linear get from point A to point B, however, unlike most other linear shooters Crysis 2 gives you options to progress through those points.
You have options to go about a combat situation; stealth kills, circumvent altogether using stealth or Rambo your way through a level. Once an enemy infested area is approached, a reminder will be voiced to look at your strategic options using your visor. Your visor will highlight key vantage points and suggestions of how to dispatch enemies in that particular level eg snipe, stealth kill etc. I only used the strategic highlights a couple of times to get the gist of what it was about, however the visor came in handy to flesh out ammo drops and enemy positions.
I favoured the stealth route and silent kills, mainly because it was more thrilling to do so than the usual run and gun. This was surprising because I’m not usually a stealth fan. The downfall to sneaky route is that less aliens are killed, which means potential credits for suit upgrades are missed out on. Generally, you could usually tell what enemies would be encountered by the environment; CELL for corridors and building interiors, and Ceph for open spaces.
Humans, when the AI did work, will report a squad mates death, converge on your last position and will sometimes call in for reinforcements. I witnessed a few occasions where human enemies got stuck on barriers or inexplicable geometry, or they were stuck in their walk cycles looking at the ground. On one occasion three humans got stuck on the same piece of geometry, and then, died at the same time through no action of mine.
Aliens will break rank and investigate your position but will lose interest if you cloaked and moved position fast enough. Aliens were easy to dupe and coral when the terrain was just right. For instance, there was a broken down school bus that I jumped into, the aliens couldn’t get into because of their bounding boxes, so they all just crowded around the bus – it was like shooting fish in a barrel.
The Crysis 2 multiplayer, developed by Crytek UK, features six gameplay modes and 12 New York City maps. All maps and modes are unlocked for local play and private matches, however points accrued do not carry over to the players online profile. I loved the Crysis 2 multiplayer – the Nanosuit stealth and armour attributes bring new facets into play. Sure other shooters have brought stealth into multiplayer games, but I haven’t been this head over heels about invisibility since Quake. The cloak won’t fool online players, you can see it clearly, especially if someone is moving at a fast pace. Yet, there are many ways to use it effectively in an online game. In more ways than one, Crysis 2 multiplayer evoked memories from Perfect Dark Zero multiplayer, perhaps it was the map design or maybe it was the pacing, or the hide and seek nature.
Load times of mission were noticeably longer than other shooters, but it was a trade readily accepted for the brilliant textures and environments. The textures are gorgeous in 1080 p, the first console game on Xbox 360 to push the graphics that far. I thoroughly enjoyed being in the destroyed and desolate New York environment. The game will take you through some breathtaking environments from huge freight ships rammed into sky scrapers to rooftop gardens to being on a highway during an earthquake.
The world was furnished in such detail that it fleshed the environment out: discard items, equipment and yellowed missing posters (presumably of the dev team). You could interact with almost everything – from laptops, radios, bins etc. Shooting alien biohazard left goop on screen however shooting dying people didn’t elicit a thing – probably because shooting helpless dying people to bits would grate some countries rating boards. I was thoroughly disappointed that the little insectoid creatures didn’t explode when shot.
The artists left a lot to be implied when it came to the dying and dead civilians, for instance, the models did the motions of throwing up blood onto a already bloodied patch on the floor, but there was no fluid dynamics involved. Animated textures gave the effect that bodies were melting and organs exposed. The effect was effective. Also, there were only a few different civilian character models used throughout the game.
Overall the Xbox handled the game brilliantly, however some popping of bushes and lighting was witnessed. Major frame rate issues were non existent, it was smooth sailing. Other details like the characters shadow was well done and mirrored the movement of the character, in what I thought looked natural. The aliens great and were intimidating close up when first encountered. Dead and inanimate aliens weren’t as striking, this was due to what looked like bad antialising around the head tentacles.
There were some physics and clipping hiccups. Generally the guards feet weren’t grounded correctly when they walked and this was especially apparent when they side stepped, so it gave the effect that they were skating. The Ceph were seen walking about a foot off a solid surface and dead bodies would get stuck on a cliffs geometry and get stuck in mid air, leaving floating bodies. The physics would have moments of roughness, sometimes the impact of a bullet would throw a baddie back in a unbelievable way. There were a few places that I needed to get behind to recharge my suit but couldn’t, for instance I couldn’t get between a wall and a car that could hide least two or three men.
Gunfire audio was brilliant the way it echoed around the skyscrapers. Nothing brilliant should be expected from the dialogue i.e. the line “this conversation is over” was used, and that made me cringe and laugh at the same. I think “cloak engaged” activation dialogue could have been dropped after while, the thrilling predator-like noise and cloaking visuals was enough. A few audio bugs were encountered in the campaign and the multiplayer. In one combat section a constant digital hammering was apparent – it wasn’t intentional because no other audio could be heard. Other times there were phantom footsteps, another time the screams of a helicopter crash happened post event. In some multiplayer games only footsteps of other players could be heard, no gun shots or ambient noises could be heard.
Crysis 2 had many similarities to other games, be it through homages or a few ideas inspired from blockbuster games, such as Halo or Call of Duty, especially in squad based moments.
There was cut scene after one gun fight that was hard to dismiss as a tip of the hat to Bioshock. If you are a seasoned gamer or like to savour your games then I recommend anything Veteran or above – anything else will be too easy.
This game grabbed my attention from beginning to end, it left its hooks in deep enough that I got urges to play it whenever I was away from the console. The freedom to choose how to tackle a situation was a refreshing experience in the shooter genre. Sure it was another shooter, but at no point was I thinking “wow they should have gave up the ghost two hours ago” or “I’m sick of doing the same thing over and over again”. The niggling issues highlighted above were just that, the bugs didn’t break the game, and only added character to this high class piece of work.
Image credit: Electronic Arts.
Review: Bulletstorm

The People Can Fly and Epic Games developed FPS – Bulletstorm – brings in a new level of killing takes away the repetition of cover-shoot-cover-shoot that can be found in the oversaturated FPS market. The “killing is an art form” sums up the game precisely. It gives you freedom to experiment in killing enemies with a combination of weapons and the use of the environment. New elements are introduced throughout the game to make you mix up your player style.
The back story was explained eloquently as it could be in a FPS, and without losing the player along the way. The story line has many similarities to the Gears of War story, however it explains a lot more than the GoW storyline. Epic orchestra opening music on the title screen. On idle, the screen pans out from the main characters standing erect, to a pastel coloured sci-fi city and then back to the characters. A pretty and proud start to the brutal game.
The game revolves around Grayson Hunt on his quest to right wrongs. He and his black-ops team went AWOL when they found out the truth about their commanding officer. There are three supporting characters important to the storyline; Hunt’s cyborg partner Ishi Sato, General Sarrano and a female soldier Trishka. A majority of the story takes place on a failed resort resort planet, Stygia. The start of the story is used to ease the you into the mechanics of the game. That’s not to say it isn’t full of action but neither is it full of fast past playable action – most of it is cut scenes and talking.
The environments are destructible i.e hiding behind a semi opaque billboard will eventually be blown away bit by bit. A lot of interactive elements are scattered throughout the environment to kill enemies with, such as: explosive barrels, hot dog stands, parasitic pollops, walls of spiked metal, electric cables and man-eating plants, just to name a few. These elements are a lot of fun to play with and are highly entertaining for the first couple of times they are employed as killshots.
Default speed felt like the sprint mode on other shooters, while the sprint action was flat chat. Sliding – double tap A – is a grand way to get around. Can slide into enemies to stun them or shunt them into obstacles. Do your leg presses cause you’ll be doing a lot of kicking. Certain types of enemies get up into your face pretty fast, so kicking them sends them hurling into the air in slo-mo. This gives you time to pound on them. Turning around was slow in relation to the other controls, it was too easy for enemies to get behind the character and slash away. At least on the console version, you will definitely need to crank up the sensitivity on the controls.
There are 135 Skillshots in the game, there are both skill centric and gun centric skillshots. Skillshots reward you for getting creative in your murdering. For instance you are only awarded 10 points for a normal kill, while “Fire in the hole” – Leash a miniboss’s helmet off, stun him again, then leash his head off – will award you with 250 points. The first time using a skillshot will award you up to 5 times the usual amount awarded. Skillshots can be strung together. A large majority of the Skillshots can be crossed off by the end of the game without trying too hard. The points awarded are used as in-game currency, to buy weapons, ammo and upgrades which gives you further incentive to go out of the box.
All weapon classes are represented: the Leash; a handgun, the Screamer; Peacemaker Carbine; chain-linked-grenade-shooting Flailgun; Turret Gun; the explosive ball firing Bouncer Cannon; drill firing heavy weapon, the Penetrator; sniper rifle, the Headhunter; shotgun, the Boneduster. Most weapons have secondary fires which are unlocked and bought with skillpoints. One favourite is the Leash’s, which has the Thump, enemies in the vicinity are shock waved into the air or obliterated and explosive environmental elements are triggered. You will get a chance to unlock all of these weapons throughout the game, and will even get attached to two or three as weapons of choice. There are segments in the game where a certain weapon should be used, like the Headhunter to dispatch enemies at a far distance. Some weapons have a twist. The Headhunter is no ordinary sniper rifle, you take control of the bullet once it has been fired. Was a novelty to use at first but became tedious and time consuming by the end of the game.
Thankfully team mate AI’s don’t pick up ammo dropped by fallen enemies. An added bonus is that ammo is easily picked up from a distance using the leash. Enemy and friendly AI don’t make use if the interactive elements, such as exploding barrels. Not a even a stray bullet of theirs will cause an explosion. The game does introduce new enemies, all have varying AI attributes, which coax you to change your player style to accommodate.
It was easy to run out of bullets at the start because you will have a tendency to rely on weapons rather than using the environment. The variety of set pieces in the first few chapters were incredible but these gave way to traditional Gears of War style repetitive gunning your way through levels set pieces. These do serve to give you time to experiment with kills and knock off a few skillshots off the list. There was one cut scene towards the end that would have worked better as a payable section and cut some of the more repetitive sections out. There are some old school boss fights scattered throughout, with a good measure of mini bosses throw in.
The voice acting is what you would expect from a Willis or Schwarzenegger action movie but with added jazz. The dialogue is a tapestry of colourful words, while some would call them vulgar expletives. I loved the language right from the start. Somewhere in the middle of the game the banter between Ishi and Hunter became unbearably obnoxious, perhaps because they were the only two speaking characters for a long stretch of time. Or maybe it was because the game became highly repetitive in those chapters! Some respite was offered when the other characters were reintroduced. The main character sounds like a gruff, sarcastic Jack Nicholson.Ishi’s character oscillated from a whining wet blanket to hardened cyborg. But it doesn’t make sense – why would a whining wet blanket want to become a death guzzling soldier in the first place? The Generals dialogue is over the top racist and derogatory with lines like “sushi dick” directed to Ishi and degatory terms like “faggots” and “You namby-pamby cock sucks” are a constant. This character instantly grated on me at first but by the end of the game he was my favourite character.
The multiplayer mode, Anarchy, puts you and up to 4 other players in a enclosed map, with a finite number of spawning enemies. The aim is to beat the set skill kill score with in the required time. Again, creativity is rewarded and collaboration with team mates is a must as there is team skillshots goals to accomplish. A major let down was this only multiplayer option. Echos are segments of the campaign where you have to get through them as fast as possible for time bonus points while racking up as much skill points as you can. Always a good idea to stay within the vicinity of your AI buddy because you won’t progress until he gets through all of the enemies. So its best to help him out so he’ll finally get moving.
Overall the art style is brighter than Gears of War, bright pastels and lush greens were laid on thick. Also, it was like someone took Gears of War and just cranked up the gamma on the monitor. A particular environment section felt lifted straight out of Borderlands, and there were several scenes that evoked strong flashbacks of Gears of War. Some would say immersion was broken by the light blooming and liberal use of lens flare in the environment. These visual effects reduced as the game progressed and as the environments changed. The environments really shone when the lush organic environments – and city scape segments – of the game were introduced. The character design was the typical space marine physique. The main character looks to have heavy influences from Enslaved’s Monkey and Wolverine. Triska’s design was sexy and strong, without being a near naked, top heavy, sex bomb with a trout pout. All of the characters texturing looked a bit off, the skin had the sheen and the translucency of Tupperware.
Happily, no frame rate issues were experienced in the actual game play. There was one segment that chugged unashamedly in a cutscene at the beginning. Encountered bug at the end of a chapter which involved a lengthy gun fire battle with no checkpoints. At the conclusion of the battle, the character became stuck, could only move the head and not the body. Had to restart from check point and do it over again, with no issues the second time round. Another bug was encountered later on in the story. There is a race against the clock to get to point B – a trench run through enemies and sheets of bullets. Do this section too fast and some enemies won’t spawn, nor will the option to jump over the required barrier appear. Had to do this section a few times over to find the sweet spot – not too fast and not too slow so the timer doesn’t run out. Another few issues that may irritate you, it is only possible to jump over a barrier is approached in the middle of the obstruction – this is really annoying when you are in a rush. Also, the mini bosses seem to have overly large clip zones, this becomes an issue in smaller fight zones.
Even FPS fans will be divided on this game. For those players who love the efficiency of a clean kill, you will get impatient with the “cat playing with a half dead mouse” approach to dispatching enemies. For those who are are looking for hoot hollaring kills, with the language on the side as garnish, then this game is for you. The story is extremely linear, but, hey – the killing isn’t. I finished Bulletstorm on Hard and was challenged about two or three times.
Bulletstorm is available now for PS3, Xbox 360 and Windows. The Epic edition of Bulletstorm comes with a code for a limited edition blue armour blue pmc, golden leash, 25k XP to use in multiplayer mode Anarchy and six Echoe mode maps.




